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More 3.2.2 notes – Bone Shield Charges Reduced

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I wondered how and if they’d handle Bone Shield’s overpoweredness when they reduced its cooldown back down to a minute. Mmochampion has new patch notes listed today that address the issue.

  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
  • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.

So instead of six charges when glyphed, it’ll have 4 total. Hopefully this will mean it will have a decent and reasonable uptime instead of being completely broken. I like Unholy and all but its nice to have a choice between tanking trees instead of being shunted into just one.

This is the part where I smirk at the paladins, warriors and druids.

Written by Shayzani

September 13th, 2009 at 3:19 pm

Posted in Death Knight

Tagged with , , , ,

8 Responses to 'More 3.2.2 notes – Bone Shield Charges Reduced'

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  1. I’m a bit concerned that this will make Bone Shield harder to keep up while DPSing, but the cooldown reduction probably accounts for that.

    What are your thoughts on the HS cleave nerf?

    [Reply]

    Shayzani Reply:

    Yeah the cooldown reduction should be enough to make sure you’ve got it up for the most part.

    As far as the HS nerf goes… I’m fairly neutral towards it. It does mean that blood’s “aoe” threat is reduced but the dps implications of having your main nuke hit two targets simultaneously are weightier than the marginal tank threat issue.

    [Reply]

    Gorrok

    13 Sep 09 at 3:46 pm

  2. [...] 2FPS agrees. [...]

  3. Woah! Heart Strike is getting nerfed?

    /cry

    I totally agree about the joy of multiple tanking trees. It’s one of the many design choices I love on DKs.
    Chastity´s last blog ..The Male Gaze in Grizzly Hills or “It Shouldn’t Bug Me But it Does”

    [Reply]

    Shayzani Reply:

    Its only getting nerfed on its secondary target which is virtually irrelevant for tanking in my opinion.

    [Reply]

    Chastity Reply:

    Since I DPS on my DK, that still makes me rather sad.

    Although presumably it won’t affect single-target.
    Chastity´s last blog ..The Male Gaze in Grizzly Hills or “It Shouldn’t Bug Me But it Does”

    [Reply]

    Hinenuitepo Reply:

    Meh, wrote a longer reply which disappeared. Bottom line. You’re way off base regarding HS being irrelevant for tanking. Blood is quite weak for aoe tanking in general. HS allows good multiple-target threat and the nerf WILL affect this. Not to say blood tanks will be broken, but to say it’s irrelevant is just wrong.

    [Reply]

    Shayzani Reply:

    I’ve never said Heart Strike was irrelevant for tanking. My particular Blood build is built entirely around the ability. I’ve said that this upcoming change that halves the damage of the secondary attack on Heart Strike is irrelevant for tanking.

    Yes Blood has weak aoe threat. Even if you talent for all the things that could improve your aoe threat as Blood you’d still not have very good threat in aoe situations. Using a Blood build for aoe threat is about as efficient as pounding nails with the flat of a wrench. If you want aoe threat, use your secondary talent spec for a Frost build. There’s no reason not to play to your strengths with your talents.

    I’m not particularly interested on this nerf’s effect on trash tanking either. My focus is on bosses. Of all the relevant bosses that exist right now I can’t think of more than maybe two where this change might have a noticeable effect. The list of encounters this nerf will have no effect on is a far far longer list.

    Hence, irrelevant for all intents and purposes.

    Chastity

    15 Sep 09 at 12:45 pm

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