Reaching for Shadowsad
Remember back in 2008 when we were first hearing about the raid design for WotLK and Blizz was talking all about having separate progression paths for 10mans and 25mans?
What the hell happened to that?
I can’t think of many ways in which the phrase "separate progression paths" applies at all to what we have today. Originally I imagined how such a concept would play out using the Burning Crusade raids as a starting point. A 10man guild would start with Karazhan and after roflstomping their way through Medivh’s bedroom they would advance to Zul’Aman, (presumably with a more coherent storyline so the progression makes sense, not just a "Oh hey guys now that you’ve disemboweled Nightbane have a jog on up to the other side of the world and kill a one-armed troll" sort of thing). After killing Zul’jin, the storyline could/would take you on into a subchamber of the Black Temple where you dispatch a high commander demon hunter serving under Illidan or some such nonsense.
At the same time, the 25man story would be entirely different. At first, they’d start with Magtheridon. After killing Maggie, they’d follow the storyline into Tempest Keep and Serpentshrine Cavern ultimately ending up squaring off against Illidan in Black Temple and then Kil’jaeden in the Sunwell.
Separate progression paths, separate storylines guiding them.
That turned out to be the opposite of what Blizzard decided. With Wrath, they made two copies of each raid: a 25man copy and a 10man copy. Exact same bosses, exact same locations, and for the most part the exact same tactics and strategies. Slightly disappointing but understandable given what it would mean in terms of scope and effort that would be needed to make totally different raids each tier level.
Unfortunately things got muddy between the alleged "separate progression paths" very quickly. Blizzard’s overwhelming fear was that if people could do 10man versions of every raid, nobody would ever run the 25man version. The policy they came up with to ensure that didn’t happen, and the policy still in effect today, is that of showering 25mans with all manner of perks and bonuses and giving none of them to 10mans.
It might have looked ok on paper at first: 25mans get recipe and pattern drops, more loot, better quality loot, and an exclusive emblem token. The addition of legendary weapons only available to 25mans certainly sours things from the 10man perspective but even still, on paper it all appears tolerable to a degree. After all, putting in an inferior copy of a legendary feels wrong to just about everyone. Getting [Shadowmourne] is an awesome personal milestone, getting [Shadowsad] doesn’t quite feel as epic.
Where it breaks down is that use of the word "separate". The 10 and 25man "progression paths" are only separate if you’re in a 10man raiding guild. If you’re in a 25man raiding guild the 10man raids are just as open and available to you as any others. This is a huge problem in my opinion.
No, this isn’t 3.0 still and you can’t "just pug it" if you want to go into a 25man raid. Nor does that address half the problems in the situation anyway. I wish you the best of luck pugging Ulduar to get your legendary hammer.
Hard modes only further compound the problem. Let’s say a really nice, well-itemized trinket drops from a 10man hard mode. We’ll give it a nice made up name and call it the Mjolnir Runestone. For certain classes, this make-believe trinket is one of their potential best-in-slot items. No problem. The 25man guild fields a 10man raid to work on 10man hard modes to farm the trinket. The difficulty of said hard mode is made easier due to the raid being equipped with 25man gear. Along the way, this group amasses a sizeable pile of badges they can use to fill in any significant gaps in their own gear sets.
Now suppose a 10man raider wants a trinket that drops from a 25man hard mode. The "just pug it" answer is rightly exposed in all its ignorant glory and the 10man raider does what is practical and tries to forget the trinket ever existed.
If Blizzard thinks that 25’s absolutely need to be showered with perks in order to entice people to run them, whatever. I probably won’t care too much at all. To have all of the benefits exclusive to 25mans and the benefits available to 10mans is a bit much. 25man raiding guilds shouldn’t have the option of running 10mans as a means to practice an instance prior to doing it "for real" in the 25man setting. They shouldn’t have the option to gear up through 10s and 25s simultaneously.
We should get to a place where 10s and 25s really are separate progression paths as they were originally pitched. For now, let’s just make the raid ID’s mutually exclusive. If you want to run Ulduar on 10man, you can’t run it again that week on 25man. You stay on your side of the fence and I’ll stay on mine. I don’t expect many people to be on board with that idea but I’d certainly appreciate it.




Special thanks to Fahn for coming up with Shadowsad.
[Reply]
Fahnsu Reply:
November 9th, 2009 at 2:09 pm (Quote)
Woohoo, you’re welcome. And here I was thinking you hated me for coming up with that.
Fahnsu´s last blog ..Now’s a good a time as any for some excuses.
[Reply]
Shayzani
9 Nov 09 at 2:05 pm (Quote)
I don’t particularly like the idea of having completely different progression paths in completely different instances with different bosses in 10 vs 25 man, because part of the reason I liked raiding was because I got to see all of these places and bosses.
That was the problem in BC — I really disliked the 25-man raid setup with all of the organizational headaches involved, but I was forced to run 25-man raids just to experience the dungeons.
However, I’m totally on board with your “running both 10 and 25 man in the same week isn’t allowed” idea.
Kiryn´s last blog ..Champions Blood Moon Fail.
[Reply]
Shayzani Reply:
November 9th, 2009 at 6:33 pm (Quote)
Yeah the completely different raids for 10 and 25man raids seems a bit antiquated and its probably best for everyone that the same raid is just split into two copies for the appropriate audiences.
[Reply]
Kiryn
9 Nov 09 at 4:51 pm (Quote)
I remember when Blizzard first announced that there would be a 10-man and a 25-man version of every raid and that they’d have separate progression paths, I wondered how that was supposed to work past the first tier. And I was optimistic that they would find a good solution… sucks to be wrong. :(
I’d be quite happy with the setup you proposed, and I’m a 25-man raider. Feeling that you “have to” run the same instance two to four times a week to stay on top of your game (after all ten-man drops are often good for 25-man raiders too) is too tedious for me.
Shintar´s last blog ..Questing in the Hinterlands
[Reply]
Shayzani Reply:
November 9th, 2009 at 6:36 pm (Quote)
There’s no way I could stomach being a 25man raider these days. In BC, we spent all week in Black Temple. If we had added running a 10man version of BT to the schedule in addition to that I’d have gone insane. And that was BT, an elaborate, impressive raid not some one-room ren fair!
[Reply]
Shintar
9 Nov 09 at 5:43 pm (Quote)
As promised:
showering 25mans
get your legendary hammer
Hard modes
potential best-in-slot items
10man hard modes to farm the trinket
fill in any significant gaps
doing it “for real”
Sure, you have to use your imagination for some. But isn’t that what imaginations are for?
Jamie´s last blog ..As long as I’m not Malfoy
[Reply]
Jamie
10 Nov 09 at 11:11 am (Quote)
I’m still enough of an endgame noob that the whole *concept* of raid lockouts eludes me.
The odds of my being *able* to raid more than once a week are pretty remote, let alone wanting to run the same raid multiple times.
Chastity´s last blog ..unveiled! the fourth hunter spec!
[Reply]
Chastity
11 Nov 09 at 4:38 am (Quote)
I don’t like that 10mans have clearly become “the inferior” raid in everyone’s minds. It’s as if the community assumes that everyone who does raids in 10 man is also part of a hardcore 25 man guild and therefore decked out in the top gear available.
My group was wearing 10 man gear exclusively for a very long time and progressing through 10 man raids. We felt at the cutting edge of raiding, while overall our efforts would be dismissed.
Not cool, but meh, such is lif.. err, wow.
[Reply]
latusthegoat
11 Nov 09 at 8:47 am (Quote)